GNuqS555 | Date: შაბათი, 2016 იანვ 23, 11:54 | Message # 1 |
Newbie
Group: ფორუმელი
Messages: 15
Awards: 0
Reputation: -1
Status: Offline
| გამარჯობა ჩემი სერვერისტვის მჭირდება TextDrive დაერა მაქნქააზე ისე რომ მას თან მიყვებოდეს როდესაც მანქნა დაიძვრება მაგლიათად მიდანდა პოლიცის მანქნანაზე დავაწერპ 606 და ასე შემდეგ
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Robert_Downey | Date: ორშაბათი, 2016 იანვ 25, 23:26 | Message # 3 |
Big clucker
Group: მოდერატორი
Messages: 118
Awards: 1
Reputation: 7
Status: Offline
| // TEXT DRAW vehicle3Dtext1[ vipcar[0] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext2[ vipcar[1] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext3[ vipcar[2] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext4[ vipcar[3] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext5[ vipcar[4] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext6[ vipcar[5] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext7[ vipcar[6] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext8[ vipcar[7] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext8[ vipcar[8] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); vehicle3Dtext8[ vipcar[9] ] = Create3DTextLabel( "{FF0000}<< {FFA500}V.I.P CAR {FF0000}>>", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); // Attaches Attach3DTextLabelToVehicle( vehicle3Dtext1[ vipcar[0] ] , vipcar[0], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext2[ vipcar[1] ] , vipcar[1], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext3[ vipcar[2] ] , vipcar[2], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext4[ vipcar[3] ] , vipcar[3], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext5[ vipcar[4] ] , vipcar[4], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext6[ vipcar[5] ] , vipcar[5], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext7[ vipcar[6] ] , vipcar[6], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext8[ vipcar[7] ] , vipcar[7], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext8[ vipcar[8] ] , vipcar[8], 0.0, 0.0, 2.0); Attach3DTextLabelToVehicle( vehicle3Dtext8[ vipcar[9] ] , vipcar[9], 0.0, 0.0, 2.0); // New new Text3D:vehicle3Dtext1[MAX_VEHICLES]; new Text3D:vehicle3Dtext2[MAX_VEHICLES]; new Text3D:vehicle3Dtext3[MAX_VEHICLES]; new Text3D:vehicle3Dtext4[MAX_VEHICLES]; new Text3D:vehicle3Dtext5[MAX_VEHICLES]; new Text3D:vehicle3Dtext6[MAX_VEHICLES]; new Text3D:vehicle3Dtext7[MAX_VEHICLES]; new Text3D:vehicle3Dtext8[MAX_VEHICLES];
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